Clouds shader preview: A sky of real clouds, lit by the sun, with silver linings and warm sunsets.
ittybitty

Clouds

A sky of real clouds, lit by the sun, with silver linings and warm sunsets.

Code

The usage always matches the preview, layers and performance settings included. No build step or package.

Use as
Code view

Copy embed gives one block to paste into any page or site builder, no setup. For your own code: add clouds.js, ittybitty-shader.js, runtime.js, pointer.js next to this page. Highlighted values follow the controls.

<!-- Quickest: one element. Size it with CSS; it fills its box. -->
<script type="module" src="./ittybitty-shader.js"></script>
<ittybitty-shader effect="clouds" style="width: 100%; aspect-ratio: 16 / 10;"></ittybitty-shader>

<!-- Or with JavaScript, for full control: -->
<canvas id="clouds" aria-hidden="true" style="width: 100%; aspect-ratio: 16 / 10; display: block"></canvas>

<script type="module">
  import { clouds } from './clouds.js';

  const canvas = document.getElementById('clouds');
  const effect = clouds(canvas, {
    showSky: true,
    showSun: true,
    showClouds: true,
    showBolt: true,
    view: 'horizon',
    speed: 0.4,
    cover: 0.5,
    density: 0.6,
    scale: 1,
    sun: 0.35,
    lightning: 0,
    quality: 0.6,
    interactive: true,
    responsiveness: 0.4,
    sky: '#3f7bd0',
    horizon: '#bcd7ee',
    light: '#fff4e2',
    // Performance
    dpr: 0.75,
    adaptive: true,
  });

  // Later: effect.set(…), effect.pause(), effect.resume(), effect.destroy()
</script>

Details

The cloud layer is marched through in a few dozen steps: billowing shapes with eroded, cauliflower edges, light absorbed in thick cores and scattered forward through thin ones, grey bases and sunlit tops over a shaded sky that melts into haze at the horizon. The pointer tilts the view. Heavier than most effects, so adaptive resolution is on by default.

Payload
7.9 KB brotli for clouds.js and ittybitty-shader.js and runtime.js and pointer.js, measured at build time. See the method.
Resolution
Device pixel ratio capped at 2.
Frame rate
Display rate.
When unseen
Stops rendering when the canvas leaves the viewport or the tab is hidden, and resumes where it left off.
Reduced motion
Shows a single still frame. Controls still update it.
Layers
Up to five effects fuse into one shader and one draw call. Filters such as dithering and halftone process the layers beneath them.
Browsers
Any browser with WebGL2: Chrome and Edge 56+, Firefox 51+, Safari 15+.
Licence
MIT. Copy it, change it, ship it.